After doing this to the top and bottom, 5 on each side, I saved the “Grill Lines” image.Ī MixRGB node on Add combined the Grill Lines Image Texture with the Noise Texture before feeding the result into the Color Ramp. With Texture Paint, I used the Stroke with method Line and held down Alt as I clicked to drag a line across the top of the patty. I marked a seam on the underside of the patty in a circle and unwrapped the UVs. To sear in the grill lines, I added an Image Texture node, created a new image named “Grill Lines” and selected this node with Node Wrangler to see only its effect on the patty. You can barely see it, but I went to the effort of adding grill lines to the patty.Īdding Grill Lines to the Texture by Default Cube Here is a screenshot of the burger in Eevee. A Mix shader was used to combined the Glossy and Principled shaders, and a Layer Weight node plugged into the Fac of the Mix Shader allowed control over the gloss based on which normals were facing the camera. I set the noise texture to influence the bump of this Glossy shader. The second, which I preferred in the end, began by adding a Glossy shader. The first was to allow a noise texture to influence the roughness in the Principled shader as in the tutorial by Default Cube. To get the oily effect on the surface of the meat, I played around with two methods. Texturing the Patty by Sanctus – Blender Procedural My first attempt used an image texture for everything from diffuse color to bump, but since the image lacked the quality I wanted, I eventually turned to procedural methods. Yes, look at that yummy clay! It was really coming along nicely. Lowering the Midlevel eliminated the strange horizontal distortion around the perimeter of the patty. Fiddling with the Size of the texture and the Strength of the modifier got me something I liked. I subdivided the patty by two again, and then added a Displace modifier with a Cloud texture. My next step involved making the patty lumpy. Modeling the Patty by Sanctus – Blender Procedural Applying the modifier before rendering corrected this issue. Later, this Shrink Wrap modifier would causing my render to be completely black and empty. Then, I sized up the torus so that it just contained that first shape, subdivided the whole thing by two, and added a Shrink Wrap modifier to match the outline of the first shape perfectly. The proportional editing tool allowed me to deform the torus to roughly match my first shape. I deleted all vertices in the inner loop of the torus and used Grid Fill on the top and bottom to close the inner hole. I started with a torus this time, chose just enough major segments to match my shape and limited the minor segments to 6. I ended up with a shape I liked, but the topology was not distributed evenly enough for the Displace modifier I planned to use next. I meshed by first attempt at a burger patty by starting with a cylinder and following reference photos. But what is a burger without meat? Modeling Burger On The Grill Part 4: Building a Burger–Perfect PattyĪfter completing the donut tutorial by BlenderGuru, I was challenged to create something similar by myself, so I chose to make a burger.
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